Digital -Tutors Motorcycle Modeling Techniques in Maya
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Digital -Tutors Motorcycle Modeling Techniques in Maya
Motorcycle Modeling Techniques in Maya
An in-depth guide to hard surface modeling in Maya
$69.99
Software: Maya 2009 and up
Run Time: 7 hrs. 58 min., 4 discs
Availability: Ships next business day
Learn
a time-saving workflow to modeling motorcycles and production-ready
techniques to hard surface modeling with design constraints, building
complex machined and man-made parts, and methods of adding detail for
realism. Contains over 8 hours of self-paced training for artists using
Maya.
Popular highlights include:
* Hard Surface Modeling
* Polygon Modeling Techniques
* Understanding Fabrication Process
* Motorcycle Parts and Components Overview
* NURBS to Build Motorcycle Frame
* Adding Realism with Modeled Detail
* mental ray Shaders to Blend Complex Geometry
* Booleans to Create Complex Shapes
* Creating Seam Detail
* Adding Welds to Metal Pieces
* Adding Bevels to Edges
* Modeling Different Types of Materials
* Adding Imperfections and Details
* Applying Different Surface Materials
* HDRI Lighting
* Car Paint Shader
* Using Naming Conventions
* Setting up Hierarchies for Posing
* Re-purposing Geometry
* Tire Treads with Bump Map
Lesson Outline:
1. Introduction and Project Overview 1:24
2. Motorcycle parts and terms 5:45
3. Adding an image plane 5:03
4. Starting a frame with curves 7:35
5. Creating geometry along the bike frame 9:32
6. Attaching the frame together 12:32
7. Adding welds to the frame 9:06
8. Detailing the bike frame 11:54
9. Finishing the frame 12:11
10. Starting the gas tank 11:52
11. Finishing the gas tank 4:08
12. Modeling the wheel 9:58
13. Adding the tire 6:33
14. Using Booleans to add disc brakes 15:06
15. Adding front and back tires 8:38
16. Creating the front fender 6:00
17. Adding the back fender 10:20
18. Building the fork tubes 12:33
19. Building the triple tree 7:50
20. Starting the exhaust pipes 13:14
21. Detailing the exhaust pipes 10:12
22. Building the cylinders 11:14
23. Creating the heads 9:27
24. Adding rocker covers 10:17
25. Building the transmission cover 11:03
26. Finishing the transmission cover 9:57
27. Modeling the water pump 12:27
28. Adding the gear case cover 10:47
29. Finishing the engine 13:02
30. Building the belt drive 10:56
31. Finishing the belt drive 9:43
32. Modeling the swing arm 10:34
33. Adding rear suspension 10:19
34. Modeling the seat 12:32
35. Detailing the seat 7:23
36. Adding front vent piece 11:35
37. Building the radiator 9:06
38. Modeling the headlight and cowl 8:30
39. Adding the brake calipers and cables 8:08
40. Adding the handlebars 6:17
41. Detailing the handlebars 13:39
42. Building pegs and kickstand 10:44
43. Building rear plate and taillights 12:28
44. Modeling the mirrors and brake handles 9:03
45. Naming and creating a hierarchy 6:19
46. Setting up the lighting 4:38
47. Adding materials to the bike 14:05
48. Using mental ray to blend the engine block 3:51
49. Adding textures to the bike 18:12
Total Run Time: 7:58:04
Specifications
Item #: MAT-1085
Software Requirement: Maya 2009 and up
Run Time: 7 hrs. 58 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.45 lbs
Vip-File
CD1
CD2
CD3
CD4
sms4file.com
CD1
CD2
CD3
CD4
sezo- Profesyonel
-
Mesaj Sayısı : 1980
Nerden : KOCAELİ
İş/Hobiler : ithalat -ihracat (sporcu )
Lakap : sezo
Ruh Hali :
Rep : 1199
Kayıt tarihi : 23/02/08
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