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Mesaj tarafından FaTaL Bir Çarş. Ekim 29, 2008 3:41 pm

Beginning Mobile Phone Game Programming

Product Description

is the eBook version of the printed book. If the print book includes a
CD-ROM, this content is not included within the eBook version.

several fully functional games as well as a game engine to use for
programming cell phone and mobile games with Beginning Mobile Phone
Game Programming! The included CD provides the tool, code and graphics
necessary to complete all exercises covered in the chapters. Beginning
Cell Phone Game Programming demystifies wireless game programming by
providing clear, practical lessons using the J2ME Game API. You will
learn how to use the most popular mobile programming language, Java, to
build compact games that can run on any Java-enabled device, including
mobile phones, pagers and handheld computers. You will also learn to
add a splash screen, create a demo mode, keep track of high scores, and
test, debug, and deploy your games.

Topics covered include:

* How to construct a game engine to drive mobile games.
* How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
* How to implement sprite animation and control interactions among moving sprites.
* How to play sound effects and music in mobile games.
* How to take advantage of wireless networks to build mobile multiplayer games.
* How to design and develop a variety of different games spanning several video games genres.

--This text refers to the Kindle Edition edition.

About the Author

Morrison is a writer, developer, toy inventor, and author of a variety
of computer technology books and interactive web-based courses. In
addition to his primary profession as a writer and freelance nerd for
hire, Michael is the creative lead at Stalefish Labs, an entertainment
company he cofounded with his wife, Masheed. The first commercial debut
for Stalefish Labs is a traditional social/trivia game called Tall
Tales: The Game of Legends and Creative One-Upmanship

When not
glued to his computer, playing hockey, skateboarding, or watching
movies with his wife, Michael enjoys hanging out by his koi pond. You
can visit Michael on the web atSee all Editorial Reviews
Product Details

* Paperback: 528 pages
* Publisher: Sams (December 2, 2004)
* Language: English
* ISBN-10: 0672326655
* ISBN-13: 978-0672326653http://rapidshare.com/files/148608817/BMPGP-www.dotnxt.com-.rarpass:razor@DotNXT.com
rapidshare.com Introduction_To_3D_Game_Programming_With_DirectX9.0c_A_Shader_Approach.rar

OpenGL Game Programming w/CD (Prima Tech’s Game Development)
By Kevin Hawkins, Dave Astle * Publisher: Course Technology PTR
* Number Of Pages: 808
* Publication Date: 2002-05-01
* ISBN-10 / ASIN: 0761533303
* ISBN-13 / EAN: 9780761533306
* Binding: Paperback Product Description: OpenGL®
Game Programming teaches you how to use OpenGL to create dynamic 3D
environments and effects for use in game development. Beginning with
the histories of OpenGL and Microsoft® DirectX®, programming essentials
for Microsoft Windows®, and 3D theory, you’ll quickly move on to
lessons on the functionality of OpenGL. Most of the chapters include
demo programs that will allow you to see OpenGL in action. You’ll then
learn how to pull together OpenGL, Microsoft DirectSound®, and
Microsoft DirectInput® to create your own games! rapidshare.com PrimaTech.Premier.Press.OpenGL.Game.Programming.LRN.INT.rar AI Game Programming Wisdom

Learn how AI experts create intelligent game objects and characters
with this first volume in the AI Game Programming Wisdom series. This
unique collection of articles gives programmers and developers access
to the insights and wisdom of over thirty AI pros. Each article delves
deep into key AI game programming issues and provides insightful new
ideas and techniques that can be easily integrated into your own games.
Everything from general AI architectures, rule based systems,
level-of-detail AI, scripting language issues, to expert systems, fuzzy
logic, neural networks, and genetic algorithms are thoroughly covered.
If you're a game programmer (AI/logic, front-end, user interface,
tools, graphics, etc.) this comprehensive resource will help you take
your skills and knowledge to the next level.



Published by: HUNGRY MINDS
Author: Sanchez, J
Page Count: 774
ISBN: 0764546333/9780764546334
Published: Aug 2000
Format: Pdf
coverage of DirectX 3D graphics programming. Topics include
understanding how DirectX interfaces with PC graphics devices and
Windows, mastering 2D and 3D animation basics, harnessing Direct3D
retained mode programming to create true 3D animations, manipulating
frames, meshes, textures, mipmaps, lights and shadows, and more.

From the Publisher
Inside this book you'll find complete coverage of DirectX 3D graphics programming:
Understand how DirectX interfaces with PC graphics devices and Windows
Master 2D and 3D animation basics, from modeling and rendering to matrices
Take control of blitting and blit-time transformations using DirectDraw
Take advantage of sprites, flips, and other DirectDraw animation techniques
Harness Direct3D retained programming to create true 3D animations
Manipulate frames, meshes, textures, mipmaps, lights, and shadows
Fine-tune motion with tweening, morphing, and other animation techniques

rapidshare.com Direct3D.Graphics.Programming.Bible_-_virTuAlZin.rar

Graphics Programming with GDI+
Paperback: 784 pages
Publisher: Addison-Wesley Professional (October 20, 2003)
Language: English
ISBN-10: 0321160770
ISBN-13: 978-0321160775


Advanced 3D Game Programming with DirectX 9



Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
By Andrew Kirmse * Publisher: Charles River Media
* Number Of Pages: 744
* Publication Date: 2004-03-03
* Sales Rank: 200758
* ISBN / ASIN: 1584502959
* EAN: 9781584502951
* Binding: Hardcover
* Manufacturer: Charles River Media
* Studio: Charles River Media Book Description:
Uncover the secrets of the game industry’s best programmers with the
newest volume of the Game Programming Gems series With over 60 all new
techniques, Game Programming Gems 4 continues to be the definitive
resource for developers. Written by expert game developers who make
today’s amazing games, these articles not only provide quick solutions
to cutting-edge problems, but they provide insights that you’ll return
to again and again. They’ll spark your creativity and inspire your own
discoveries. For the past few years, the game industry has been on an
incredible journey of exploration and innovation. In conjunction with
this journey, the scope of the Game Programming Gems series has
broadened as well. With the variety of new platforms available,
coverage has been expanded to include alternative languages and third
party APIs. Most code is written in C++, but some interpreted languages
(Java and Python) are also represented. The graphics articles make use
of OpenGL, DirectX, and the various available shader languages. Volume
4 also includes an all new physics section that teaches innovative
techniques for implementing real-time physics that will help you create
emergent gameplay. To make searching between all four volumes of the
series easy and efficient, we have added a cumulative index. This new
volume is a definite must-have resource for every game programmer’s
Download pass: ebooksatkoobe

Genel Forum Kuralları

Başak Horoz
Mesaj Sayısı : 2005
Yaş : 25
Nerden : Geldik Bu Dünyaya!!!
İş/Hobiler : Web & 3D Tasarım
Lakap : FaTaL / FeDo
Ruh Hali :
Rep : 945
Kayıt tarihi : 06/02/08

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